After editing each file, set it to read-only in file properties, so the game won't change it back.Īdd these lines to the end of engine.ini: Īdd these lines to Game.ini Īdd these lines to Scalability.ini the client and the host need these changes. We will need to modify 3 INI files in this directory: %localappdata%\Astro\Saved\Config\WindowsNoEditor\ The instructions to fix it are modified from here. I finally found a way past it, thanks to Satisfactory, which uses the same engine. This is because Astroneer caps the data transfer speed at 1mbps. So we have a 60MB save file, and it takes 8-9 minutes to join it in multiplayer. I lowered the values significantly from what the reference webpage used and now it's very stable. I'm working to massage these ini files into something workable. For the sake of preserving such information and allowing more people to find it, you may repost it along with a link to the original (this is only the very first submission, never link another repost).Īnything showing or talking about story elements must be marked as spoiler.ĮDIT: Found a bug with doing this. Exceptions are still relevant and helpful content that has not been posted for at least 30 days. This rule complements rule 3.Ĭontent that has been previously posted on this subreddit should not be reposted. Flairs are to be used to categorize your submission, titles are to describe what it's about. Submissions with titles such as "bug", "Astroneer" or "I need help" will be removed and you will be asked to re-create them with a proper title. This rule complements rule 1.Ībsolutely use titles that roughly describe what your submission is about. The situation will always be considered, as such reporting a bug that you do not understand, leaving you unable to elaborate, will not be considered low-effort by default. Submissions providing little to no information, which are poorly written or otherwise of low-quality and not relevant for the subreddit are subject for removal without notice. Make sure your submissions are well written, informative and add something to the subreddit. The Reddit Content Policy and the Reddiquette apply fully in any case. Do not engage in any political or religious discussions. Do not "name & shame" others to make them the subject of public accusation or ridicule. Racist, homophobic, bigoted, insensitive, or hateful speech will not be tolerated. You are expected to show courtesy and respect to everyone. Exotic fruits are not ASTRONEER research objects either.īe nice, respectful, and use your head. For example, while a picture of actual malachite might be interesting, it is not ASTRONEER content and will be handled as such. Note that real life references are not considered relevant. Submissions that are not directly related and relevant to ASTRONEER will be removed. Keep in mind, these options only come up for friends who already own the game.All submissions must be ASTRONEER related. If you instead want to join a friend’s game, then wait for their invite and accept it, or you can use the same down arrow option to select the “Join Game” option. Then, click the down arrow next to your friend’s icon to bring up a dropdown menu. Once that is done, there should be an option for you to invite that player to your game within that dropdown menu. Once your list is up, you can scroll through your friends list to find the one you wish to play with. Hit Tab+Shift to bring up your Steam friends list. If you have a specific person in mind that you want to play with, you must add them as a friend before you can join. There are two ways to start multiplayer and each way depends on whether you are hosting the game or you want to join someone else’s game. Joining multiplayer is very simple and takes just a bit of navigation. The Astroneer multiplayer system gives players the option to experience the fun of its single-player mode with friends.
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